Sunday 22 August 2010
Ludum Dare - Hour 31
Well its been quite a while since my last progress report. I have mostly been sleeping (well 4 hours of it anyways).
So progress is coming along nicely STILL no gameplay tho :S
So far you can shoot and destroy the enemies and then collect thier giblets before they become part of the terrain. The idea is that you can then shoot those giblets back at the enemies. Take alook if you are interested:
Oh I just noticed I left some debug sliders on there I was using to try and hone the bloom levels. Have a play with them if you want.
Right. Gameplay.
Labels:
48hours,
bloom,
competition,
Flash,
gameplay,
Liero,
ludum,
Ludum Dare,
Particles,
worms
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Loving the subtle glow effect in the sky everytime you hit one of the enemies, really nice visual feedback. Now get the gameplay in there Mikey! :D
ReplyDeleteLooks very interesting my friend, looking forward to see what you end up with when you are done :)
ReplyDeletebtw, was it a bug, or did you intend for the playing to be able to do double-jumps? anyway, works for me ;)
keep up the good work, and good luck in the challange! :)