Showing posts with label Liero. Show all posts
Showing posts with label Liero. Show all posts

Wednesday, 23 March 2011

Liero3D Progress



Just thought I would report on a project my friend Michael Lindholm has been working on for a while now. Its Liero but in 3D! As some of you may know I have dabbled with making a remake of Liero several times in the past.

Anyways, it looks like its coming along nicely. He's gone for a voxel-like engine, with screen space ambient occlusion for shading. Personally I think the effect works really well for the game. Check it out:



If you are interested you should follow his blog for the project: http://liero3d.blogspot.com/

Sunday, 22 August 2010

Ludum Dare - Hour 31



Well its been quite a while since my last progress report. I have mostly been sleeping (well 4 hours of it anyways).

So progress is coming along nicely STILL no gameplay tho :S

So far you can shoot and destroy the enemies and then collect thier giblets before they become part of the terrain. The idea is that you can then shoot those giblets back at the enemies. Take alook if you are interested:



Oh I just noticed I left some debug sliders on there I was using to try and hone the bloom levels. Have a play with them if you want.

Right. Gameplay.

Saturday, 21 August 2010

Ludum Dare - Hour 17



Okay its been about 6 hours since my last update, and I have been working pretty much solid apart from an hour lunchbreak when I went for a wander into town.

Ive made quite abit of progress with the core bits of the engine including the physics particle systems and the destructible terrain.

Dont believe me? Take a look for yourself:



Theres still no game really, just a pretty tech demo. Im hoping the gameplay will come next :)

Im going to have abit of a break now, get some food wind down a little then its going to be a loooooong night ahead for me!

Friday, 20 August 2010

Ludum Dare - Hour 1



Okay I have had an hour now and I have spent it trying to come up with an art style and game ideas. I have chucked a load of screenshots down into a google doc here: https://docs.google.com/drawings/edit?id=1W7ILlCI3mODPue3oW25gb0maryxfTIo7XZRv8XlXbHM&hl=en&authkey=CIO9wIcM I think I have a rough idea of what im going for.

I really like the World Of Goo art style, plus im hoping the shilloette like style will be much easier for my poor drawing ability :P

As for gameplay, "Enemies as Weapons" instantly reminded me of the flash game Boom Stick for some reason. So in that game you shoot enemies flying by overhead with your shotgun. You then run around and pick up ammo that drops from them. You then use that ammo to shoot more of them, simples!



The great thing about this idea is that I have done work in the past on LieroXNA and Worms 2 Mobile so hopefully I can use some of the experience I have gleamed from doing those games to make this one :)

With design out of the way now, I think im going to setup my environment and get cracking!

Saturday, 1 August 2009

LieroXNA - Digging up the past..

I received a very pleasant email yesterday from a fine chap Michael Lindholm. He was enquiring about my old project LieroXNA and whether I was still working on it. As it sound like some people are still interested in the project Ill copy / pase the email for the record here:

Hi mike :)

I have read your blog several times now over the last few months(about LieroXNA) and thought i should just let you know i find your LieroXNA project very interesting :)
very impressive work with those particles aswell, very nice work :)
infact... not to long ago i was in the IRC channel #XNA and people was talking about "that XNA liero game with all the particles" so apparently you have made an impression on the world ;) hehe

but the last post seems to be from 2007, are you still working on the project?

Also, One thing that makes me very interested in Liero and XNA related projects is the fact that i am my self working on a Liero3D game in XNA, if you are interested you can find info about it here:
http://liero3d.blogspot.com/

PS: Sorry about my bad spelling (Dyslexia)

take care
/Michael
------- and my reply: --------

Hi Mike,

Firstly its great to hear from someone who appreciates my work. Im surprised that people know about my old little project. Unfortunately it is a dead project now :(

I actually took the game to a high standard, and took it to eidos publishers in Wimbledon to see if they were interested in the game. Unfortunately, despite the backing of my employers Eidos werent interested in an XBLA game not after their other XBLA disasters. From that point on I lost heart in the project, I dont know why but I didnt want to continue it on any more.

Whats worse is I have actually lost everything! I have lost the source code and the binary everything, I cant believe my own stupidity. All I have left is a power point presentation and some screenshots :(

lieroxna1lieroxna2

The game play was actually very good fun, we played quite a few 4-man games in the office.

I may pick up the project again some point in the future, but it wont be for profit, it will be for fun.

I just checked out your 3d-liero project and I must say it looks very interesting! How are you doing the 3d destructibility? Voxels with a polygon mapping algorithm? Have you ever heard of voxlap? http://advsys.net/ken/voxlap.htm very interesting project from a while back, was very interested for a while, was thinking of woking on a voxel engine for my university, but decided against it in the end, the complexity is immense.

Well anyways, im starting to ramble, its good to see you continuing on with liero and I wish you best of luck, ill be watching with keen interest.

Mike
Well the result of this is I have been digging around and have found "some" old source code, its not complete, but over the coming weeks im going to take a look at it and see if I can get it in a state where I can post it up here, it would be a shame to let this one rot.