I just realised some of my old XNAGPUParticles project videos have gone walkies. So I have reposted them on youtube. These are my old projects from my final year of uni, binary and source code can be found in the relevant post for each video.
http://www.mikecann.co.uk/?p=163
httpvh://www.youtube.com/watch?v=vxrg1YavBIg
http://www.mikecann.co.uk/?p=169
httpvh://www.youtube.com/watch?v=3wdIiCCAb9U
I have another reason for these old re-posts, something a little more flash orientated.. Stay tuned for more info ;)
Showing posts with label J2ME. Show all posts
Showing posts with label J2ME. Show all posts
Wednesday, 11 March 2009
Friday, 29 September 2006
More Ronnie and Worms News!
Well it looks like both the games are still doing very well in the charts. This report on gamasutra says that Worms is currently second highest selling game in the UK and Ronnie O'Sullivan's Snooker is currently 6th. Not bad for my first two commercial games ever :)
Thursday, 31 August 2006
Ronnie o'Sulivans Snooker
The game was a great learning experience and didnt do too badly in the rating achieving about a 7/10.
Tuesday, 13 June 2006
Worms 2
Worms two was the third project I undertook during my stay at Rockpool Games and was certainly the one i got most excited about. It was a tough project with extremely tough deadlines.

There were two coders, one being myself, and an artist on the project. It was coded in J2ME and ported to multiple handsets. I enjoyed parts of the project, such as the random level generation algorithm and the particle system, however the majority of the time was spent wrestling with bugs that only appeared on one or two handsets
Despite this it was phenominally successfull scoring game of the month as Orange Mobile and getting a perfect 10/10 score from the Total Mobile Magazine
Worms_Total Mobile.pdf
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