Tuesday 13 June 2006

Worms 2

Worms two was the third project I undertook during my stay at Rockpool Games and was certainly the one i got most excited about. It was a tough project with extremely tough deadlines.

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There were two coders, one being myself, and an artist on the project. It was coded in J2ME and ported to multiple handsets. I enjoyed parts of the project, such as the random level generation algorithm and the particle system, however the majority of the time was spent wrestling with bugs that only appeared on one or two handsets
Despite this it was phenominally successfull scoring game of the month as Orange Mobile and getting a perfect 10/10 score from the Total Mobile Magazine
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Worms_Total Mobile.pdf

1 comment:

  1. [...] from the Android G1to the Galaxy S III to the iPhone 3G to the iPad3. After having worked with the nightmare that is J2ME mobile games in the past, being able to run your game on so many devices without any code changes really is a [...]

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