Wednesday 3 April 2013
The Three Game Challenge - Part 1 - Latesha's Crib
Well I have just finished off the first of my three prototype games challenge (part two, part three) that I set myself last week.
For this one I started off with an idea that I wanted to make a time-based puzzle game. Well it didn't turn out that way, also somewhere along the way I discovered an Ebonics Translator so I decided I would incorporate that for a giggle.
Anyways see what you think:
Play Latesha's Crib
In total I spent 31 hours over the last week making this over the past week:
26th March
3pm - 5pm
27th March
10am - 12pm
1pm - 5pm
28th March
10am - 11:30am
3pm - 8pm
29th March
2pm - 5pm
1st April
2pm - 6pm
2nd April
8am - 12pm
2pm - 3pm
5pm - 8pm
3rd April
9:30am - 10:30am
12:pm - 1pm
It was good fun tho I reached a point where I think I had sufficiently prototype the game play so it was time to move onto the next game :)
Let me know what you think. If people really like it then I may turn it into a full-blown mobile game!
Labels:
Actionscript,
AIR,
challenge,
coding,
fast,
Game,
latesha,
Mobile,
Personal Projects,
Programming
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It's fun and easy to play :)
ReplyDeleteHowever, on some levels (where i need to move around very fast) i felt like fighting controls instead of playing a game, because in a hurry i press keys rapidly and sometimes hero moves by one excess cell.
You are spot on with that assessment. I think if I was to take this one and make it properly it should be more of a puzzle game rather than a skill based game. Thanks for your comment :)
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ReplyDelete[...] this is it! I have completed the third game in my three game prototype challenge. (first game, second [...]
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