Wednesday 22 August 2012
Mr Nibbles, Free on iOS, Android & Browser
Finally! Apple approved the iOS version of the game this morning, and this evening I finished off the site, so the holy trinity of game availability; iOS, Android and the browser is now complete!
Check it out:
or at: http://www.mr-nibbles.com
For once I actually finished one of my projects :) Im really happy with how the whole thing went, sure it went a couple of weeks over my original three-week estimate but still im happy with the result. Of course there is so much that could be improved, but for a free game made in a very short time I think it has done its job and shown what is possible thanks to Haxe and NME!
I hope to write a longer post-mortem post soon about the entire process and highlight any issues of the process itself. Stay tuned!
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Just played it (web based version + android galaxy S2) - love the gameplay, very addictive.
ReplyDeleteImpressed with how consistent the gameplay is when you switch from keyboard to touchscreen as well. Very nice demo of Haxe NME.
Do you intend to commercialise the game? Or have you just done it for fun / as a Haxe demo?
Thanks Jason :) Im really happy you like it.No its only just a little experiment into Haxe and NME really, no intention to make any money from it
ReplyDeleteAwesome game, well polished. I especially like the cat hanging out in the background, plus the bellyflopping hamster jump.
ReplyDeleteI couldn't tell with a casual look: What is the artwork? Is that all pre-rendered bitmaps, bitmaps rendered and cached at runtime, or are you pushing vector flash shapes around? I've been playing with NME entirely with bitmaps and am curious in the back of my mind how difficult it is to import and manipulate vector shapes.
Thx!
Hi,Glad you like the game :)The menus are vectors loaded from a swf rendered to bitmaps at runtime. The in-game assets are vectors rendered to bitmaps, packed into spritesheets at compile time. Check my previous development posts for more info :) Mike
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