Thursday 27 August 2009

Q-BLOCK

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Q-BLOCK - Create 3D Pixel Art Online

Oh my this is good! An excellent use of flash and 3D! (cheers to Richard Davey for pointing this out).

Cant help making the reference to Fez:

Wednesday 26 August 2009

BlastWave: Lost at Sea - Its almost done!

Its just going through the final polishing and bidding stage at the moment. From the looks of the comments we are getting on FGL it should do quite well :) We have been asked to produce a video of the game for FGL marketing purposes so oliver whipped this little beauty out:

Wednesday 19 August 2009

Mac - a Followup

So after reading my last blog post "A Week on The Mac" the family cat had something to say about the subject too.

cat1

Tuesday 18 August 2009

A Week on the Mac

Well its now a couple of weeks into using my shiney new MacBook Pro 15" and I have decided to do an early report on a few things I like / dont like about it. Its not an exhaustive list but just a small rant of my main pleasures / gripes.

Like:

The keyboard, I know you can get soft-touch keyboards for PC but I have never tried them before passing them off as "unnecessary" but having used this keyboard for a week now I am a changed man. Just the act of typing on the thing is a pure pleasure! Definately a plus if you are coding on the thing all day ;) One slight negative is that there appear to be some keys missing from it such as the # key and the end and home buttons, not a biggie, im sure there are shortcuts in there somewhere.

exposeThe Expose show all windows feature is great! I have it activated on my middle mouse button right now. Right mouse button show all windows to get an overview of all the windows open then click on the one you want, simple, easy and less confusing that the Windows taskbar in my opinion.

The install / uninstall process. This one took a little bit of getting used to. At first I wasnt sure exactly what was going on, but now I understand that you just drag an application into the "applications" folder to install or drag it out to uninstall its a doddle, much better than Windows' add / remove programs or even worse individual application uninstallers!

Dislike:

Finder. I may not have got it setup totally correctly yet but so far this app has been pissing me off more than any other so far. I dont like the way you delete files and folders from it by either having to drag them to the recycle bin or by having to press cmd & backspace, a simple backspace would have been better. Also copying files to and from folders is frustrating. In windows you select some files hit ctrl & c then select the folder for the files to go to then ctrl & v, do this in mac and your files and folders end up going in the root folder not the one you are navigating. The same goes for making a new folder, you would expect selecting a folder then going file -> new folder would create a new folder in the selected folder, nope, it goes in the root again :(

The cmd key. Why? What is the purpose of having control, alt and cmd? Im slowly getting used to using the cmd key for things such as cmd & w to close windows and tabs and cmd & n to open new things but I dont see why you couldnt just use ctrl for this purpose. Whats more, when I switch back to a windows computer at home I end up getting confused and hitting the alt key all the time :S

examplemenubar

The lack of right-click functionality on menu bar items. This is frustrating in some situations, one of the primary being GMarks for firefox. In the morning I like to check a few sites for news and see whats going on in the world. On windows I do this using the GoogleBookmarks plugin for Firefox called Gmarks. I normally right click my "Check Daily" GMarks bookmark folder then select "Open All in Tabs" button. Unfortunately however as you cant rightclick on menu bar items on the Mac you are unable to do this. My only solution so-far for this problem is to fireup parallels and then perform my morning ritual from within windows xp, hardly ideal.

Wednesday 5 August 2009

Flash to iPhone: #1 MotherLoad / iDigIt

Every day I am seeing new game releases on the app store that have already seen a life in the flash game world. I dont know whether its the original developer that is making these iPhone ports or if the IP is being ripped off. Anyways I thought it may be a good idea to report on a few of these games ports, things I like / dislike with any changes made in the transition from flash to iPhone.

First up is one of my favorite flash games of all time MotherLoad.

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I loved the simplicity and addictiveness of this game. Basically you play a miner who digs down through the earth for minerals and then has to return to the surface to sell the minerals. With the cash you earn you can buy upgrades for you mining machine which allows you to go deeper and stay down for longer.

The graphics are simplistic but functional, giving you an easy to understand indicator of where the resources are and where you are to mine.

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You can quite easily play this game for hours, getting deeper and deeper.

The iPhone version of this game is called iDigIt and is by the developer inmotion software.

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The first thing you notice is that the graphics have been given a significant upgrade. I must admit I like the graphical additions, I think they give a needed boost of professionalism to the game especially if you are going to pay 59p to download it.

Once the pleasure of the new graphics wears off you start to notice a few issues.

Firstly the whole radar thing. In the original game you could mine down as far as you wanted and still see the minerIMG_0355als around you, in the iPhone version they have introduced a "fog of war" that shrouds your digger as you start to go deeper. You can buy radar upgrades that increase the distance you can see but I found this to have little effect as you get deeper (see screenshot to the right).The effect of this is that you cant see where the minerals are so you end up digging blindly into the dark.

Another issue is the control system. The game uses an on-screen joystick, im not a particularly massive fan of this method in the first place but its compounded by the fact that you have 360 degrees of freedom when underground. This is an issue as when digging you can only dig right, left, and down at 90 degree angles so having 360 degrees of freedom results in you often digging in the direction you werent intending. I would of liked to have seen the digging directions limited to 90 degree angles when the digger is on the ground.

As for replayability of the game, i dont think this game will have the same appeal as other games due to the fact that the only change the deeper you go is that you get higher quality minerals. There doesnt appear to be any other variation (i may be wrong here). In the flash version there were events like earthquakes to keep you interested, I would of liked to have seen this developed some more and improved on, perhaps some interesting creatures that you encounter. This would of also prevented the most efficient yet most boring tactic of just mining every single block in a strip fashion from left to right.

Overall the game is probably worth the 59p (cheap!) download but I think some of the game play features could of been extended and improved giving a richer more replayable experience.

Tuesday 4 August 2009

New Job - Massively Multimedia

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Since GameJacket went under I have been looking for the next thing. I had a few offers but the one I went for in the end was the MMOLife studio based in Manchester. Ill be working with some of the people from GameJacket which is good as I know we work well together and I am familiar with the processes. I cant say exactly what I will be working on just that its flash based and ties in with what I have been doing in my previous roles at GameJacket and Dubit and in my own personal projects.

I have been here for two days now and still getting settled in but I think im going to enjoy myself is this relaxed yet professional atmosphere. Im looking forward to getting stuck in with the workload but at the same time hoping that it wont consume all my energies as I still want to concentrate much of my personal time onto my own projects ;)

Saturday 1 August 2009

LieroXNA - Digging up the past..

I received a very pleasant email yesterday from a fine chap Michael Lindholm. He was enquiring about my old project LieroXNA and whether I was still working on it. As it sound like some people are still interested in the project Ill copy / pase the email for the record here:

Hi mike :)

I have read your blog several times now over the last few months(about LieroXNA) and thought i should just let you know i find your LieroXNA project very interesting :)
very impressive work with those particles aswell, very nice work :)
infact... not to long ago i was in the IRC channel #XNA and people was talking about "that XNA liero game with all the particles" so apparently you have made an impression on the world ;) hehe

but the last post seems to be from 2007, are you still working on the project?

Also, One thing that makes me very interested in Liero and XNA related projects is the fact that i am my self working on a Liero3D game in XNA, if you are interested you can find info about it here:
http://liero3d.blogspot.com/

PS: Sorry about my bad spelling (Dyslexia)

take care
/Michael
------- and my reply: --------

Hi Mike,

Firstly its great to hear from someone who appreciates my work. Im surprised that people know about my old little project. Unfortunately it is a dead project now :(

I actually took the game to a high standard, and took it to eidos publishers in Wimbledon to see if they were interested in the game. Unfortunately, despite the backing of my employers Eidos werent interested in an XBLA game not after their other XBLA disasters. From that point on I lost heart in the project, I dont know why but I didnt want to continue it on any more.

Whats worse is I have actually lost everything! I have lost the source code and the binary everything, I cant believe my own stupidity. All I have left is a power point presentation and some screenshots :(

lieroxna1lieroxna2

The game play was actually very good fun, we played quite a few 4-man games in the office.

I may pick up the project again some point in the future, but it wont be for profit, it will be for fun.

I just checked out your 3d-liero project and I must say it looks very interesting! How are you doing the 3d destructibility? Voxels with a polygon mapping algorithm? Have you ever heard of voxlap? http://advsys.net/ken/voxlap.htm very interesting project from a while back, was very interested for a while, was thinking of woking on a voxel engine for my university, but decided against it in the end, the complexity is immense.

Well anyways, im starting to ramble, its good to see you continuing on with liero and I wish you best of luck, ill be watching with keen interest.

Mike
Well the result of this is I have been digging around and have found "some" old source code, its not complete, but over the coming weeks im going to take a look at it and see if I can get it in a state where I can post it up here, it would be a shame to let this one rot.