Saturday 27 November 2004

MazeHunt -- Winter 2004








This is another little project i did in the earlier part of my second year at university. It was my second project i ever did in DirectX and as such is rather limited. The theme of the project was maze generation and AI solving. I developed my own algoritm based on square weighting to create two bots, one called a hunter bot which will actively hunt the player down, and a flee bot which will flee from the player.

Used:
Microsoft Visual Studio .NET (DirectX 9c), 3DS Max

Download:
MazeHunt-1-00.zip (694 KB)

Friday 27 August 2004

Avatar Creation -- Autumn 2004








This is my first ever project i did in DirectX. It was created again for a university project at the start of the year in 2004. I had ambitious plans for a dynamic mesh manipulation application so the user could create their own personal avatar for a MMORPG. After much struggleing and pain i had to scale back my plans. Despite this, i still managed to implement a system of mesh editing using sliders and was extremely proud of it at the time. Using the "AvatarCreation" executable the user can create thier own custom avatar and then save it ready for use in the future MMORPG game. Using the "AvatarView" executeable i was able to demonstrate that the custom avatar could be loaded and simply animated.

Used:
Microsoft Visual Studio .NET (DirectX 9c), 3DS Max
Download:
Spudman-v1.00.zip (694 KB)